This 8 hour after-school program helps students improve their core competency (critical and creative thinking, communication) and STEAM (Science, Technology, Engineering, Art and Math) skills through games and as they co-create their escape rooms.
Please click to on button to register.
Principals: If you would like Awesome Escape Rooms 4 Kids to run an after school program at your school, please contact Elizabeth Smailes at 604-831-0570 or firstname.lastname@example.org.
All other schools please follow your registration instructions or contact Elizabeth Smailes if you have questions at email@example.com.
Awesome Escape Rooms
Thank you for another summer of AWESOME camps and creative escape rooms!!
Summer Camp - 2020
Next summer we will be returning to St. Georges for another round of amazing escape room creativity and fun.
As St. Georges fills up quickly, we will run one additional camp in Vancouver.
Date: July 6-July 10
Location: Vancouver - TBA
Registration Opens: February
Winter Camp - Vancouver
Date: December 30 - January 3
Location: Vancouver - TBA
Registration Opens: October
Spring Camp - Vancouver
Dates: March 16-March 20; March 23-27
Location: Vancouver - TBA
Registration Opens: November
NEW BC CURRICULUM
In the Awesome Escape Rooms 4 Kid After-School and Summer Camp programs, students are taught core competency and design skills through games and activities. We tested 4 methods of teaching core competency skills and found games far exceeded other teaching methods.Then they practice these skills as they co-create their escape rooms. Core Competency skills are part of the new curriculum. It takes a group activity, such as co-creating an escape room, to become efficient in these skills. Awesome Escape Rooms 4 Kids is a fun way to build expertise that can help students succeed in school and beyond.
Critical and Creative Thinking:
While working in small teams, students create puzzles and challenges for a unique escape room.
Students are taught 3 forms of decision making that they apply as they build their escape rooms.
A fundamental skill in co-creating an escape room is building on each others ideas. The temporary nature of escape rooms helps students to take creative risks.
Problem solving is a significant skill that students practice as they reverse engineer puzzles. They create problems that are not immediately solvable and gain flexibility in how they think about problem solving.
Students are taught a positive communication model. They then practice their skills as they design and build their escape room.
Students build their escape rooms to reflect their own and their community’s interests.
Social and Personal Awareness:
Students build self-regulation as they develop their ability to work in teams.
Students build escape rooms that are appropriate for school, each other, and their parents and siblings.
Students use the NASA engineering design process to design their escape room.
Students use computer science to help them build their escape room.
Systems Analysis to identify the scope and potential problems.
Process Modeling to identify items for each layer.
Process and Interface Architecture to identify how the puzzles will fit together and how users will understand the escape room steps.
The skills students learn are fundamental to succeeding in all careers.
“Science your challenges.”
In the movie The Martian, Matt Damon was stranded on Mars. He used science (NASA engineering design process) to solve his problems. While we will continue to play core competency games, this year our focus is on the Applied Design and Technology portion of the New BC Curriculum. As one parent said this summer just as she escaped, “This is STEAM!” which stands for science, technology, engineering, art and math.
Students practice the scientific process. They identify important topics in their lives, break them down to targeted problems and think through the problem from different angles to create challenging puzzles.
An escape room has multiple layers from the escape room theme to the locks and boxes. We have identified 5 layers that the escape room builders routinely address. To help simplify the complexity of having multiple layers, we have borrowed from computer science and use cs diagrams, including:
Systems Analysis: to identify the scope and potential problems
Process Modeling: to identify items for each layer
Process and Interface Architecture: to identify how the puzzles will fit together and how users will understand the escape room steps.
Awesome Escape Rooms 4 Kids program follows the NASA engineering design process. Each time students build an escape room and follow these steps they increase their confidence and ability to apply the scientific method to their problems.
1) ASK: What’s the challenge? Collaboratively build an escape room that reflects the interests of your team.
2) IMAGINE: Solutions? Brainstorm and prioritize ideas for the 5 layers necessary for building an escape room.
3) Plan: Complete planning tools for each layer.
4) CREATE: Build working model? Create clues, codes, encryption devices, props, backstory, and user interface. Order logically and check dependencies.
5) TEST: Test escape room; Others’ test escape room.
6) IMPROVE: Make improvements after each test
Students make their props and art to enhance their theme and clues. Click on this link to watch a video of a summer camp escape room. We explore strengths and encourage students to collaborate with those strong in art. This provides a leadership opportunity.
We love math and so do our students. Even students who think they don’t like math get a kick out of solving Math equations that seem difficult but are in fact easy. They approach it like another puzzle, “science” the problem and feel great when they break into the box.